Persuasive Games: The Expressive Power of Video Games by Ian Bogost Buy the book!
Persuasive Games: The Expressive Power of Videogames
by Ian Bogost
 
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We design, build, and distribute electronic games for persuasion, instruction, and activism.

Our games influence players to take action through gameplay. Games communicate differently than other media; they not only deliver messages, but also simulate experiences. While often thought to be just a leisure activity, games can also become rhetorical tools.


Think games are just for fun? Think again.

Recent News
8 May 2008
  Ian Bogost on Grand Theft Auto IV in Straight.com
8 May 2008
  Ian Bogost comments on the new book Grand Theft Childhood, via the Reuters wire
8 May 2008
  Ian Bogost keynotes the Philosophy of Computer Games conference in Potsdam, Germany
7 May 2008
  Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Texture
7 May 2008
  Ian Bogost gives the closing keynote address for Convergence Day at Deutsche Gamestage
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