2009      -      2008      -      2007      -      2006      -      2005      -      2004      -      2003 
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2009
  25 June 2009
The Christian Science Monitor covers Persuasive Games titles and Ian Bogost's research in their coverage of videogames and news
  12 June 2009
Coverage of PG's Killer Flu on the Asia Pacific and Australian news wires
  12 June 2009
Ian Bogost participates in the X Media Lab Serious Games symposium and workshop in Sydney
  4 June 2009
Ian Bogost on Tetris, in Wired News's coverage of its 25th anniversary.
  2 June 2009
The New York Observer covers Ian Bogost and Clive Thompson's conversation on games and journalism at the Games for Change Festival.
  29 May 2009
Ian Bogost speaks on games and journalism at the Games for Change Annual Festival.
  28 May 2009
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, I want my 99¢ back
  28 May 2009
Ian Bogost serves as a judge in the 2009 Life. Love Game Design Challenge
  14 May 2009
Persuasive Games's work on "unconventional themes" gets a mention in Popular Science
  14 May 2009
UK broadsheet The Telegraph covers games about swine flu, including Persuasive Games's Killer Flu
  14 May 2009
Ian Bogost responds to the Six Days in Fallujah controversy, as recounted by Kotaku
  13 May 2009
Argentina's Clarin.com covers PG's Killer Flu
  5 May 2009
The Chronicle of Education covers Ian Bogost's research on newsgames at Georgia Tech
  1 May 2009
L.B. Jeffries riffs off Ian Bogost's theory of persuasive games in his latest PopMatters column
  30 April 2009
Reuters covers mtvU and PG's game Debt Ski
  23 April 2009
mtvU and Persuasive Games release Debt Ski, a game about personal finance, savings, and debt.
  17 April 2009
Kotaku covers Ian Bogost's research at Georgia Tech on games and journalism. Also in Slashdot and The Guardian.
  17 April 2009
Ian Bogost lectures on Ms. Pac Man at the Game Developers Exchange, Savannah College of Art and Design. Coverage at Popmatters.
  16 April 2009
Ian Bogost on games, legitimacy and Citzen Kane in Gamasutra
  16 April 2009
Reuters covers Persuasive Games work on corporate training games
  12 April 2009
The Toronto Star reviews Ian Bogost and Nick Montfort's book Racing the Beam
  2 April 2009
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Familiarity, Habituation, Catchiness
  27 March 2009
The Wall Street Journal's Middle Seat travel blog covers PG's Jetset
  27 March 2009
Ian Bogost presents Learning from the Atari 2600 at the Game Developers Conference, on lessons for home and family play from the classic console.
  25 March 2009
Ian Bogost co-presents the Game Studies Download at the Game Developers Conference
  23 March 2009
Ian Bogost co-organizes the Serious Games Summit at the 2009 Game Developers Conference
  23 March 2009
The San Jose Mercury News covers Ian Bogost's panel "Where were all the election games?" at the GDC Serious Games Summit.
  17 March 2009
G4 TV covers Ian Bogost's book Racing the Beam.
  16 March 2009
Game Studies Download among highly anticipated talks at the upcoming Game Developers Conference.
  13 March 2009
Wired News covers Ian Bogost's book on the Atari VCS, Racing the Beam (more coverage on Kotaku.
  9 March 2009
Slate reviews Ian Bogost's book Racing the Beam: The Atari Video Computer System. More coverage in The Financial Post, The Jakarta Globe.
  17 February 2009
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on videogame kitsch
  4 February 2009
More coverage of PG's Jetset: Pocket Gamer, Technologizer, Macnotes.de, Touch My Apps, Creative Applications, Lost at E Minor, Bub.blicio.us
  2 February 2009
Ian Bogost discusses the iTunes App Store approval process and soft-censorship with G4 (also covered on Kotaku)
  2 February 2009
Ian Bogost discusses videogame interfaces in the Wall Street Journal
  2 February 2009
Ian Bogost on indie games in Jason Killingworth's Crispy Gamer feature Becoming Indie
  2 February 2009
Persuasive Games launches new corporate website (you're looking at it!)
  24 January 2009
Early praise for PG's iPhone game Jetset: Kotaku, Offworld, Boing Boing, Gizmodo, Finger Gaming
  21 January 2009
Persuasive Games releases Jetset: A Game for Airports for iPhone and iPod Touch
  21 January 2009
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on the proceduralist style
  18 January 2009
Ian Bogost keynotes the New Mexico Media "MIX" Media Industries Conference in Albuquerque
  12 January 2009
Ian Bogost on videogames with a conscience in Newsweek
2008
  23 December 2008
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on Mirror's Edge
  10 December 2008
Ian Bogost speaks at the gTalk seminar, hosted by Interactive Ontario and nGen
  2 December 2008
Ian Bogost speaks at Georgia Tech's Living Game Worlds IV
  18 November 2008
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on disjunctive play
  13 November 2008
Ian Bogost speaks on games and public health at the Harvard School of Public Health
  13 November 2008
Ian Bogost speaks on games and politics at the Harvard Kennedy School of Government
  9 November 2008
Ian Bogost keynotes the Meaningful Play conference at Michigan State University
  1 November 2008
Persuasive Games launches a corporate learning game for a major hospitality industry client
  13 October 2008
Ian Bogost on technology in the election, in the Philadelphia Inquirer
  3 October 2008
CNN International and Persuasive Games announce the release of Campaign Rush
  11 September 2008
Ian Bogost keynotes "Playing the News" at the Online News Association conference
  11 September 2008
Ian Bogost discusses the value of a PhD in the games business, in Game Career Guide
  28 August 2008
Ian Bogost on using social networks in Presidential debates, in Tech News World
  28 August 2008
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on Videogame Snapshots
  19 August 2008
The Chronicle of Higher Education on Ian Bogost's "Honorarium"
  17 August 2008
EA commissions Ian Bogost to create "art game" for Sims Carnival -- reaction on Kotaku
  6 August 2008
Ian Bogost discusses Gen Y and corporate learning games in Forbes
  3 July 2008
Ian Bogost serves as an official judge in the games category of the Microsoft Imagine Cup finals
  28 June 2008
The New Jersey Star-Ledger on Persuasive Games: "engaging, interactive and informative about real world issues"
  25 June 2008
Gamasutra covers Ian Bogosts participation in the Social Gaming Summit
  25 June 2008
Gamasutra publishes Ian Bogost's latest column, Performative Play
  21 June 2008
Ian Bogost on humor in games in the Wall Street Journal
  19 June 2008
Ian Bogost speaks on health and games at the American Heart Association
  16 June 2008
Games™ Magazine covers Persuasive Games corporate training titles in the July 2008 issue
  12 June 2008
Ian Bogost speaks on what makes social games fun at the Social Gaming Summit
  12 June 2008
Ian Bogost discusses the ups and downs of serious games in the MSNBC piece Can video games be a force for change?
  1 June 2008
Flash & Flex Developers Magazine publishes Alejandro Quarto's Flash tutorial, How to do a Pong Game, in its innaugural issue
  8 May 2008
Ian Bogost keynotes the Philosophy of Computer Games conference in Potsdam, Germany
  8 May 2008
Ian Bogost on Grand Theft Auto IV in Straight.com
  8 May 2008
Ian Bogost comments on the new book Grand Theft Childhood, via the Reuters wire
  7 May 2008
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Texture
  7 May 2008
Ian Bogost gives the closing keynote address for Convergence Day at Deutsche Gamestage
  30 April 2008
The Guardian publishes an opinion piece by Ian Bogost, Advertisers have yet to unlock the power of play
  24 April 2008
Ian Bogost discusses the mobile advocacy game Silverback on BBC's The World
  23 April 2008
Ian Bogost comments on big games on campus in the Chronicle of Higher Education
  14 April 2008
Ian Bogost discusses videogames and politics on NPR's All Things Considered
  1 April 2008
Gamasutra covers the ICE 2008 panel on marketing and games, in which Ian Bogost particiated
  1 April 2008
The Center for Social Media discusses Persuasive Games' Fatworld
  27 March 2008
Ian Bogost speaks on games and marketing at ICE 2008 in Toronto
  27 March 2008
eMarketer cites Ian Bogost in a piece on current trends in campaign games
  18 March 2008
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Videogame Pranks
  18 March 2008
Ian Bogost discusses dynamic in-game ads in the Canadian Press story, Ads inserted into XBox 360 games, Windows PC games via Internet
  4 March 2008
Ian Bogost leads the panel Designing Outreach in Virtual Worlds at the Politics Online Conference
  28 February 2008
Business Week discusses Persuasive Games in a technology innovation article, Rules of the Game
  23 February 2008
Ian Bogost talks about newsgames at the Georgia Tech Symposium on Journalism and Computation
  19 February 2008
The Escapist runs Persuasion is Futile, a piece on anti-advergames, with discussion of Persuasive Games' work and Ian Bogost's book
  18 February 2008
MSNBC covers Persuasive Games' work in Playing the blame game Why search our souls when video games make such an easy scapegoat?
  18 February 2008
Game Developers Conference 2008: Ian Bogost gives the keynote address at the Education Summit, co-organizes the Serious Games Summit, and co-presents at the Game Studies Download. Coverate at Kotaku and Gamasutra
  15 February 2008
Gamasutra publishes Ian Bogost's opinion piece Sony, Global Infant
  13 February 2008
Persuasive Games' Fatworld is Cool Site of the Day for February 13, 2008
  12 February 2008
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Videogame Vignette
  19 January 2008
Ian Bogost weighs in on Guitar Hero in Wired Magazine's Mr. Know-It-All column
  14 January 2008
Persuasive Games and ITVS release Fatworld
  9 January 2008
Media Bistro interviews Persuasive Games art director Nicolas Massi
  9 January 2008
Die Presse cites Ian Bogost, "advergaming expert" in Propaganda in Games
2007
  27 December 2007
Ian Bogost speaks during the "Persuasive Games" session at the Modern Language Association annual meeting
  20 December 2007
Gamasutra publishes Ian Bogost's latest Persuasive Games column, The Holly and the Ivy
  18 December 2007
Chris LaVigne writes about anti-advergames in the Escapist, including Persuasive Games Disaffected!
  29 November 2007
Gamasutra publishes Ian Bogost's latest Persuasive Games column, Videogame Zen
  27 November 2007
Ian Bogost speaks on game criticism at the Montreal International Game Summit
  13 November 2007
Ian Bogost speaks on Platform Studies at NYU
  12 November 2007
Ian Bogost guest edits popular game blog Kotaku for the week of November 12
  8 November 2007
Ian Bogost speaks at the MIT Knight Center Communications Forum, on Games and Civic Engagement
  1 November 2007
Ian Bogost presents research on procedural rhetoric at the 21st Society for Science, Literature and the Arts (SLSA) Conference
  1 November 2007
Ian Bogost and Persuasive Games featured in "Talkin' 'Bout A Revolution", Game Informer #175: November 2007
  19 October 2007
Gerard LaFond speaks at Serious Games Baltimore
  18 October 2007
Ian Bogost speaks about Persuasive Games at the Georgia Tech GVU Brownbag
  16 October 2007
Ian Bogost participates in the UC Irvine Humanitech Series on Technology, Translation and Transformation panel Serious Play: The Practices of Everyday Life in Videogames and Virtual Worlds
  15 October 2007
Ian Bogost speaks on Platform Studies at the USC department of comparative literature
  15 October 2007
Gerard LaFond writes on Videogames in Training: The Potential for Generation-Game Employees in CHART Training Flash
  15 October 2007
Gerard LaFond speaks at Training Solutions Conference & Expo 2007
  12 October 2007
Ian Bogost keynotes the North American Simulation and Gaming Association 2007 conference
  9 October 2007
Gamasutra publishes Ian Bogost's latest Persuasive Games column, Casual as in Sex, not Casual as in Friday
  6 October 2007
Georgia Tech boosts gaming industry, on Bogost's acdemic program at the institute
  5 October 2007
Ian Bogost gives a plenary address at the first Southern Interactive Entertainment and Game Expo
  4 October 2007
Ian Bogost on the Georgia game industry in the Atlanta Journal-Constitution
  24 September 2007
Ian Bogost on the Halo 3 release, in the Atlanta Journal-Constitution
  11 September 2007
Gamasutra publishes Ian Bogost's latest column, The Reverence of Resistance
  8 September 2007
The Winnipeg Sun quotes Ian Bogost's comments on Twitter
  7 September 2007
Ian Bogost keynotes at SimU 2007 at the University of Arkansas
  24 August 2007
Canadian daily Globe & Mail calls Bogost's book Persuasive Games the best theory book this year
  21 August 2007
Ian Bogost on Halo 3, in Wired
  12 August 2007
Persuasive Games featured in an article on serious games in the Austin Statesman
  8 August 2007
PC World discusses Persuasive Games, Bogost on Colbert
  8 August 2007
Seattle Post-Intelligence on Persuasive Games
  7 August 2007
Ian Bogost appears as a guest on The Colbert Report
  5 August 2007
Gerard LaFond speaks on training games at the 74th Semi-Annual CHART Hospitality Training Conference
  3 August 2007
Gamasutra publishes Ian Bogost's event wrap-up of the Classic Gaming Expo 2007
  2 August 2007
Gamasutra publishes Ian Bogost's latest column, How I stopped worrying about gamers, and started loving people who play games
  1 August 2007
Persuasive Games and Eyebeam Atelier host a book party, signing, and discussion in New York
  23 July 2007
Ian Bogost discusses technology and politics in the wake of the CNN/YouTube Democratic Debate (WashingtonABC News, Forbes, MSNBC)
  23 July 2007
Ian Bogost appears on Bloomberg TV's Night Talk with Mike Schneider, discussing his new book and technology in politics
  22 July 2007
Ian Bogost appears as a guest on CBS News, discussing politics and technology
  21 July 2007
Ian Bogost discusses technology, politics, and the CNN/YouTube debates on ABC World News
  13 July 2007
Ian Bogost and Eric Zimmerman run a workshop on Making Games Persuasive at the Games Learning Society 2007 Conference
  12 July 2007
Persuasive Games' work exhibited at E3 as part ofIndieCade
  4 July 2007
A Canadian wire article covers Persuasive Games' Fatworld (Victoria Times, Winnipeg Free Press, Ottawa Citizen, Canada.com)
  29 June 2007
Ian Bogost discusses serious games in a Gamasutra feature
  22 June 2007
Wired Magazine features Persuasive Games forthcoming project Fatworld in the July 2007 issue
  21 June 2007
Ian Bogost appears on a segment called New Video Games Entertain and Educate, on NPR's Talk of the Nation
  21 June 2007
Ian Bogost speaks on the subject of his new book, Persuasive Games, at Microsoft Research
  18 June 2007
Ian Bogost discusses the history of videogame controversy Forbes
  14 June 2007
Gamasutra publishes Ian Bogost's latest column, Designing for Tragedy
  12 June 2007
Persuasive Games' Airport Security wins the jury prize for Best Social Commentary/ Art Game at the Games for Change Festival