Persuasive Games: The Expressive Power of Video Games by Ian Bogost Buy the book!
Persuasive Games: The Expressive Power of Videogames
by Ian Bogost
 
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We are an independent, experimental game studio, but we have drawn broad attention and influence. Our work and our studio partners frequently appear in print, online, and television news.

For press inquiries, please contact press@persuasivegames.com.


28 June 2008 The New Jersey Star-Ledger on Persuasive Games: "engaging, interactive and informative about real world issues"
25 June 2008 Gamasutra covers Ian Bogosts participation in the Social Gaming Summit
25 June 2008 Gamasutra publishes Ian Bogost's latest column, Performative Play
21 June 2008 Ian Bogost on humor in games in the Wall Street Journal
19 June 2008 Ian Bogost speaks on health and games at the American Heart Association
16 June 2008 Games™ Magazine covers Persuasive Games corporate training titles in the July 2008 issue
12 June 2008 Ian Bogost speaks on what makes social games fun at the Social Gaming Summit
12 June 2008 Ian Bogost discusses the ups and downs of serious games in the MSNBC piece Can video games be a force for change?
1 June 2008 Flash & Flex Developers Magazine publishes Alejandro Quarto's Flash tutorial, How to do a Pong Game, in its innaugural issue
8 May 2008 Ian Bogost keynotes the Philosophy of Computer Games conference in Potsdam, Germany
8 May 2008 Ian Bogost on Grand Theft Auto IV in Straight.com
8 May 2008 Ian Bogost comments on the new book Grand Theft Childhood, via the Reuters wire
7 May 2008 Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Texture
7 May 2008 Ian Bogost gives the closing keynote address for Convergence Day at Deutsche Gamestage
30 April 2008 The Guardian publishes an opinion piece by Ian Bogost, Advertisers have yet to unlock the power of play
24 April 2008 Ian Bogost discusses the mobile advocacy game Silverback on BBC's The World
23 April 2008 Ian Bogost comments on big games on campus in the Chronicle of Higher Education
14 April 2008 Ian Bogost discusses videogames and politics on NPR's All Things Considered
1 April 2008 Gamasutra covers the ICE 2008 panel on marketing and games, in which Ian Bogost particiated
1 April 2008 The Center for Social Media discusses Persuasive Games' Fatworld
27 March 2008 Ian Bogost speaks on games and marketing at ICE 2008 in Toronto
27 March 2008 eMarketer cites Ian Bogost in a piece on current trends in campaign games
18 March 2008 Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Videogame Pranks
18 March 2008 Ian Bogost discusses dynamic in-game ads in the Canadian Press story, Ads inserted into XBox 360 games, Windows PC games via Internet
4 March 2008 Ian Bogost leads the panel Designing Outreach in Virtual Worlds at the Politics Online Conference
28 February 2008 Business Week discusses Persuasive Games in a technology innovation article, Rules of the Game
23 February 2008 Ian Bogost talks about newsgames at the Georgia Tech Symposium on Journalism and Computation
19 February 2008 The Escapist runs Persuasion is Futile, a piece on anti-advergames, with discussion of Persuasive Games' work and Ian Bogost's book
18 February 2008 MSNBC covers Persuasive Games' work in Playing the blame game Why search our souls when video games make such an easy scapegoat?
18 February 2008 Game Developers Conference 2008: Ian Bogost gives the keynote address at the Education Summit, co-organizes the Serious Games Summit, and co-presents at the Game Studies Download. Coverate at Kotaku and Gamasutra
15 February 2008 Gamasutra publishes Ian Bogost's opinion piece Sony, Global Infant
13 February 2008 Persuasive Games' Fatworld is Cool Site of the Day for February 13, 2008
12 February 2008 Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Videogame Vignette
19 January 2008 Ian Bogost weighs in on Guitar Hero in Wired Magazine's Mr. Know-It-All column
14 January 2008 Persuasive Games and ITVS release Fatworld
9 January 2008 Media Bistro interviews Persuasive Games art director Nicolas Massi
27 December 2007 Ian Bogost speaks during the "Persuasive Games" session at the Modern Language Association annual meeting
20 December 2007 Gamasutra publishes Ian Bogost's latest Persuasive Games column, The Holly and the Ivy
18 December 2007 Chris LaVigne writes about anti-advergames in the Escapist, including Persuasive Games Disaffected!
29 November 2007 Gamasutra publishes Ian Bogost's latest Persuasive Games column, Videogame Zen
27 November 2007 Ian Bogost speaks on game criticism at the Montreal International Game Summit
13 November 2007 Ian Bogost speaks on Platform Studies at NYU
12 November 2007 Ian Bogost guest edits popular game blog Kotaku for the week of November 12
8 November 2007 Ian Bogost speaks at the MIT Knight Center Communications Forum, on Games and Civic Engagement
1 November 2007 Ian Bogost presents research on procedural rhetoric at the 21st Society for Science, Literature and the Arts (SLSA) Conference
1 November 2007 Ian Bogost and Persuasive Games featured in "Talkin' 'Bout A Revolution", Game Informer #175: November 2007
19 October 2007 Gerard LaFond speaks at Serious Games Baltimore
18 October 2007 Ian Bogost speaks about Persuasive Games at the Georgia Tech GVU Brownbag
16 October 2007 Ian Bogost participates in the UC Irvine Humanitech Series on Technology, Translation and Transformation panel Serious Play: The Practices of Everyday Life in Videogames and Virtual Worlds
15 October 2007 Ian Bogost speaks on Platform Studies at the USC department of comparative literature
15 October 2007 Gerard LaFond writes on Videogames in Training: The Potential for Generation-Game Employees in CHART Training Flash
15 October 2007 Gerard LaFond speaks at Training Solutions Conference & Expo 2007
12 October 2007 Ian Bogost keynotes the North American Simulation and Gaming Association 2007 conference
9 October 2007 Gamasutra publishes Ian Bogost's latest Persuasive Games column, Casual as in Sex, not Casual as in Friday
6 October 2007 Georgia Tech boosts gaming industry, on Bogost's acdemic program at the institute
5 October 2007 Ian Bogost gives a plenary address at the first Southern Interactive Entertainment and Game Expo
4 October 2007 Ian Bogost on the Georgia game industry in the Atlanta Journal-Constitution
24 September 2007 Ian Bogost on the Halo 3 release, in the Atlanta Journal-Constitution
11 September 2007 Gamasutra publishes Ian Bogost's latest column, The Reverence of Resistance
8 September 2007 The Winnipeg Sun quotes Ian Bogost's comments on Twitter
7 September 2007 Ian Bogost keynotes at SimU 2007 at the University of Arkansas
24 August 2007 Canadian daily Globe & Mail calls Bogost's book Persuasive Games the best theory book this year
21 August 2007 Ian Bogost on Halo 3, in Wired
12 August 2007 Persuasive Games featured in an article on serious games in the Austin Statesman
8 August 2007 PC World discusses Persuasive Games, Bogost on Colbert
8 August 2007 Seattle Post-Intelligence on Persuasive Games
7 August 2007 Ian Bogost appears as a guest on The Colbert Report
5 August 2007 Gerard LaFond speaks on training games at the 74th Semi-Annual CHART Hospitality Training Conference
3 August 2007 Gamasutra publishes Ian Bogost's event wrap-up of the Classic Gaming Expo 2007
2 August 2007 Gamasutra publishes Ian Bogost's latest column, How I stopped worrying about gamers, and started loving people who play games
1 August 2007 Persuasive Games and Eyebeam Atelier host a book party, signing, and discussion in New York
23 July 2007 Ian Bogost discusses technology and politics in the wake of the CNN/YouTube Democratic Debate (WashingtonABC News, Forbes, MSNBC)
23 July 2007 Ian Bogost appears on Bloomberg TV's Night Talk with Mike Schneider, discussing his new book and technology in politics
22 July 2007 Ian Bogost appears as a guest on CBS News, discussing politics and technology
21 July 2007 Ian Bogost discusses technology, politics, and the CNN/YouTube debates on ABC World News
13 July 2007 Ian Bogost and Eric Zimmerman run a workshop on Making Games Persuasive at the Games Learning Society 2007 Conference
12 July 2007 Persuasive Games' work exhibited at E3 as part ofIndieCade
4 July 2007 A Canadian wire article covers Persuasive Games' Fatworld (Victoria Times, Winnipeg Free Press, Ottawa Citizen, Canada.com)
29 June 2007 Ian Bogost discusses serious games in a Gamasutra feature
22 June 2007 Wired Magazine features Persuasive Games forthcoming project Fatworld in the July 2007 issue
21 June 2007 Ian Bogost appears on a segment called New Video Games Entertain and Educate, on NPR's Talk of the Nation
21 June 2007 Ian Bogost speaks on the subject of his new book, Persuasive Games, at Microsoft Research
18 June 2007 Ian Bogost discusses the history of videogame controversy Forbes
14 June 2007 Gamasutra publishes Ian Bogost's latest column, Designing for Tragedy
12 June 2007 Persuasive Games' Airport Security wins the jury prize for Best Social Commentary/ Art Game at the Games for Change Festival
11 June 2007 Ian Bogost speaks at the Games for Change Festival 2007
9 June 2007 Ian Bogost on newsgames in the Washington Post
2 June 2007 CNN.com gets into the newsgame game, publishing Persuasive Game's Presidential Pong
2 June 2007 Ian Bogost speaks at the Georgia Film, Video & Music Office's event on investing in film and games in the state.
24 May 2007 Persuasive Games announces a new publishing partnership with the New York Times, who will publish the company's newsgames. Reaction on Gamasutra, Gaming Today, PC World, Kotaku, Joystiq, Game Politics, and more
24 May 2007 The New York Times publishes Persuasive Games' newsgame Food Import Folly
23 May 2007 Ian Bogost speaks at the Institute for the Future's Health Horizons 2007 Spring summit
21 May 2007 Gamasutra publishes Ian Bogost's latest column, Why We Need More Boring Games. Reactions on Slashdot and elsewhere
21 May 2007 NASA and Wheeling Jesuit University announce testing for Selene, an educational game about lunar geology developed by students under Ian Bogost's guidance at the Georgia Institute of Technology
20 May 2007 Persuasive Games' training game work is featured in a NY Times article, Why Work is Looking More Like a Video Game
18 May 2007 Ian Bogost discusses videogames role in political community at the Personal Democracy Forum Conference
17 May 2007 NPR's Tell Me More features Ian Bogost, discussing Video Games For The Mind
17 May 2007 Ian Bogost gives the keynote presentation at the University of Colorado Spring Symposium
26 April 2007 Ian Bogost speaks on persuasive games at the second annual Persuasive Technology Conference
25 April 2007 Atlanta weekly paper Creative Loafing features Ian Bogost's research and game design as their cover story
19 April 2007 Ian Bogost speaks on computer platforms at the first HASTAC conference
3 April 2007 Gamasutra publishes Ian Bogost's latest column, Turning the tables on in-game ads
29 March 2007 Ian Bogost participates in Georgia Tech's annual Living Game Worlds symposium (coverage at Gamasutra)
20 March 2007 Playboy magazine covers The Arcade Wire: Airport Security in the April issue's Trend Watch column on Playing the News
16 March 2007 Ian Bogost discusses games as art in a Gamasutra Feature
16 March 2007 Gerard LaFond talks about Politics Online on National Public Radio
11 March 2007 The LA Times features Persuasive Games' work in Gaming gets its consciousness On
7 March 2007 Ian Bogost and Gerard LaFond speak at the 2007 Game Developers Conference -- coverage of their talks in Next Gen Biz, Information Week, Gamespot
21 February 2007 Creative Loafing Atlanta publishes Professor Joystick, a profile of Ian Bogost
8 February 2007 ABC News shows a bevvy of Persuasive Games titles in their podcast coverage of Socially Conscious Video Games
5 February 2007 Serious Games Source publishes Ian Bogost's latest "Persuasive Games column, The Missing Social Rituals of Exergames
2 February 2007 Ian Bogost speaks about persuasive games at Stanford's Mobile Persuasion 2007
23 January 2007 Eurogamer continues its story, with additional quotes from Ian Bogost
19 January 2007 Ian Bogost discusses games and controversial subjects in Eurogamer
18 January 2007 An Associated Press article on Videogames as tools for political commentary features Ian Bogost and Persuasive Games
16 January 2007 The New York Times publishes a business travel review of The Arcade Wire: Airport Security
12 January 2007 Ian Bogost discusses the Slamdance Game Festival controversy (Kotaku, The Rocky Mountain News, MTV News)
2 January 2007 Serious Games Source publishes Ian Bogost's latest "Persuasive Games" column, Promogames: Another Kind of Advertising Game
24 December 2006 German game rag Gamestar covers Xtreme Xmas Shopping
15 December 2006 The Globe and Mail covers Xtreme Xmas Shopping
12 December 2006 Persuasive Games and Atom Entertainment announce the launch of the latest newsgame in The Arcade Wire series, Xtreme Xmas Shopping
28 November 2006 Persuasive Games and Atom Entertainment announce the launch of the latest newsgame in The Arcade Wire series, Bacteria Salad
28 November 2006 Serious Games Source publishes Ian Bogost's latest "Persuasive Games" column, Wii's Revolution is in the Past
20 November 2006 Wired Magazine features Arcade Wire: Airport Security in their favorite games for the month (December 2006)
16 November 2006 NOW Magazine features Disaffected! in an article on activist gaming
13 November 2006 Ian Bogost discusses the PlayStation 3 in the Atlanta Journal-Constitution
12 November 2006 Ian Bogost talks about how videogames can be a positive force in a segment on Georgia Public Broadcasting's Georgia Weekly
9 November 2006 The Daily Reel covers political games, citing several of Persuasive Games' Arcade Wire newsgame series
2 November 2006 Serious Games Source publishes Ian Bogost's latest Persuasive Games column, on the controversial game Bully. Responses at Slashdot and GamePoltics
30 October 2006 USA Today runs a story on serious games, featuring Persuasive Games' Binary Game, created for Cisco Systems
26 October 2006 The Guardian on playful approaches to political debate, discusses Persuasive Games' work
17 October 2006 Persuasive Games and Atom Entertainment announce the launch of the latest newsgame in The Arcade Wire series, Oil God
12 October 2006 Serious Games Source publishes Ian Bogost's latest "Persuasive Games" column, Games Phone Home
2 October 2006 The Ventura County Star reports on The Arcade Wire: Airport Security
29 September 2006 The Arcade Wire: Airport Security featured in The Wall Street Journal
26 September 2006 Business Week quotes Ian Bogost on iPod and iTunes games
25 September 2006 Gamasutra/Serious Games Source launches Ian Bogost's new column "Persuasive Games" with The Right to Bore Arms
25 September 2006 Ian Bogost on violence in games and Super Columbine Massacre in The Toledo Blade
23 September 2006 Jane McGonigal and Ian Bogost run their live game Cruel 2 B Kind in New York. Read coverage from CNet, News.com, Joystiq, Alternate Reality Gaming Network
22 September 2006 Atom Entertainment announces development relationship with Persuasive Games. Read coverage in Hollywood Reporter, Red Herring, Gamasutra, Gamers.com, Kotaku, VFX World, Lost Remote, GameDailyBiz
19 September 2006 Persuasive Games and Addicting Games / Shockwave.com release The Arcade Wire: Airport Security
18 September 2006 Persuasive Games work among games with a punk attitude (NextGen)
14 September 2006 Ian Bogost discusses videogames in the aftermath of the Dawson College shooting (CTV News, Toronto Star, Kotaku, Seattle Post-Intelligence)
4 September 2006 Ian Bogost discusses activist gaming in The Ottawa Citizen
3 September 2006 Gaming the System - The New York Times writes on Disaffected! (also reprinted in the Boston Globe)
1 September 2006 Ian Bogost's research work cited in critic Aaron Ruby's new column on Next Generation
16 August 2006 Gerard LaFond discusses Serious Video Games on KQED Forum
8 August 2006 Ian Bogost on serious games in The Bulletin of the Atomic Scientist
23 July 2006 Persuasive Games featured in the New York Times Arts section feature article, Saving the World, One Video Game at a Time
18 July 2006 Ian Bogost discusses "Left Behind: Eternal Forces" and religions games in the Rocky Mountain News
6 July 2006 The BBC writes about Darfur is Dying, including an interview with Ian Bogost
3 July 2006 India's Zee News reports on Games for Change, including coverage of Persuasive Games' Disaffected
29 June 2006 The New York Sun and MTV News covers Ian Bogost's talks at the Games for Change conference
29 June 2006 Ian Bogost discusses the MTVu published game Darfur is Dying on PRI's The World (WMA audio stream)
28 June 2006 PRI's The World runs a story on persuasive gaming, including an interview with Ian Bogost (WMA audio stream)
27 June 2006 Ian Bogost speaks at the third annual Games for Change conference in New York City
21 June 2006 ABC Nightline interviews Ian Bogost for "Terrorist Videogame or Pentagon Snafu" (print, video)
6 June 2006 Ian Bogost discusses "Virtuous Video Games" on PRI's Here and Now
18 May 2006 Ian Bogost discusses Super Columbine Massacre RPG in the Dayton Daily News
17 May 2006 NetworkWorld reports on Persuasive Games' Binary Game for Cisco Systems
16 May 2006 The Rocky Mountain News reports on Super Columbine Massacre RPG, including commentary from Ian Bogost
9 May 2006 Ian Bogost speaks at the Games for Health Day in advance of E3
9 May 2006 Persuasive Games presents its collective work at The Hollywood Hill
8 May 2006 Chinese technology news site China Node covers the Cisco Binary Game, created by Persuasive Games
8 May 2006 Ian Bogost on videogame boss battles in Wired News
4 May 2006 The Henry Daily Herald covers E3 and Ian Bogost's book Unit Operations
2 May 2006 Cisco announces the launch of The Binary Game, created by Persuasive Games
29 April 2006 Ian Bogost speaks at the third annual Rensselaer Polytechnic Institute Game Festival and Symposium
3 April 2006 Gameplanet mentions Persuasive Games among top Georgia videogame studios
31 March 2006 Uruguayan newspaper El Pais covers Water Cooler Games co-editor Gonzalo Frasca, as well as his collaboration with Persuasive Games on the Howard Dean for Iowa Game.
30 March 2006 Gamasutra reports on GDC session, Top 10 Game Research Findings, co-presented by Ian Bogost
27 March 2006 Business Week covers training videogames, including Persuasive Games' work for Cold Stone Creamery
24 March 2006 Ian Bogost presents "Good Design for In-Game Advertising" and co-presents "The Game Studies Download" at the 2006 Game Developers Conference.
21 March 2006 MTV News covers Ian Bogost and Georgia Tech research collaborator Michael Mateas's in-progress game about the abortion debate
20 March 2006 Next Gen Biz covers Ian Bogost at the Serious Games Summit, in Serious Games Need Subtlety
20 March 2006 Persuasive Games founders Ian Bogost and Gerard LaFond speak at the Serious Games Summit 2006.
20 February 2006 Business Week covers Disaffected! in "Video Games are the Best Revenge"
15 February 2006 Brazilian magazine CartaCapital interviews Ian Bogost on advergames
15 February 2006 Business Week quotes Ian Bogost on advergames and the Olympics
13 February 2006 Ian Bogost on advergames in Financial Times Deutchland
6 February 2006 Persuasive Games revs Disaffected! to v 1.0.3, introduces Disaffected! T-shirts
6 February 2006 Business Online (Italy) writes on Disaffected! and anti-advergames
5 February 2006 Der Standard (Austria) on Disaffected! (also in Pressetext Germany)
3 February 2006 CNnet news writes about Disaffected! in Games that stick it to 'The Man'
27 January 2006 The Globe & Mail covers Disaffected! in The Copy-Shop Screed
23 January 2006 Persuasive Games founding partners Gerard LaFond and Ian Bogost to speak at the Game Developers Conference 2006
20 January 2006 Persuasive Games exhibits Disaffected! at the second Slamdance Guerilla Game Competition; PG is the only repeat exhibitor at the festival
20 January 2006 French newspaper Libération publishes "No promo pour Kinko", on Disaffected!
19 January 2006 Ian Bogost to lead panel on game design at Georgia Tech's Living Game Worlds conference
18 January 2006 Spanish newspaper El País writes about Disaffected! in its Cultural Supplement section
17 January 2006 Persuasive Games releases Disaffected!
17 January 2006 MTV runs a feature on Disaffected!
17 January 2006 Disaffected! featured in Gamasutra's Esoteric Beat
17 January 2006 Spanish newspaper El Pais writes about Disaffected! in its Cultural Supplement section
13 January 2006 Ian Bogost speaks on Simulation and Education at Ars Electronica
21 December 2005 "Sweaty Palms," a first date simulator by Ian Bogost about , is available for purchase on the IGF Retail Compilation
19 December 2005 Ian Bogost on Christian games in the Atlanta Journal-Constitution.
16 December 2005 Slamdance announces 2006 Gamemaker Finalists, including Persuasive Games.
2 December 2005 Ian Bogost speaks on Exergaming at the Digital Arts and Cultures conference in Copenhagen, Denmark.
25 November 2005 Ian Bogost offers his opinion on the new XBox 360 in the Rocky Mountain News.
17 November 2005 Ian Bogost speaks at the European Advertising in Games Forum, held in London.
12 November 2005 Ian Bogost on political games in Italian magazine "D"
8 November 2005 Ian Bogost on games as therapy on CNet/MSN news.
8 November 2005 Persuasive Games releases Airport Insecurity, a game about inconvenience and the tradeoffs between security and rights in American airports
4 November 2005 Ian Bogost on "adult" games in The Hollywood Reporter (also available at Game Daily)
3 November 2005 Variety interviews Ian Bogost on film marketing games
31 October 2005 Ian Bogost speaks at the Serious Games Summit DC 2005
21 October 2005 Ian Bogost speaks on videogames for social change at the second annual Games for Change Conference in New York City
20 October 2005 Ian Bogost to speak on advertising in videogames at the European Advertising in Games Forum
17 October 2005 Gerard LaFond speaks on videogames in training at the Training Fall Conference in Long Beach, CA
14 October 2005 Journalist Clive Thompson discusses persuasive games in an NPR segment, Thumb War
4 October 2005 Ian Bogost on games for health in the Washington Post
23 September 2005 The Boston Phoenix runs an article, Gaming the System on political videogames including much of Persuasive Games work
22 September 2005 Ian Bogost speaks on advergaming for prescription medicine, and on exergaming at the second Games for Health Conference
21 September 2005 Ian Bogost speaks on "Designing for Reproach" at the University of Baltimore
5 September 2005 The Financial Times covers serious games, including Persuasive Games' Activism
1 September 2005 Canada's largest weekly the Georgia Straight covers Ian Bogost on advertising in games
17 August 2005 ABC World News Tonight interviews Ian Bogost about Christian videogames (transcript available)
7 August 2005 Ian Bogost on minorities in game development via the AP wire.
28 July 2005 CNet covers Ian Bogost's commentary on in-game advertising and Massive, Inc.
20 July 2005 Persuasive Games' work is featured in the July/August issue of Italian gaming monthly Videogiochi
14 July 2005 Ian Bogost speaks on pedagogy and activism in games at the Center for Technology at Middlebury College, Vermont
13 July 2005 Ian Bogost on Pac Man's 25th anniversary in the Atlanta Journal-Constitution
30 June 2005 Persuasive Games featured in an article on advergames in the popular Italian weekly magazine L'Espresso
27 June 2005 Ian Bogost speaks and demos political games at the International Simulation and Gaming Association annual meeting
23 June 2005 Ian Bogost on character rental in virtual worlds in Wired News
20 June 2005 Ian Bogost speaks on advertising and games at Supernova 2005
20 June 2005 Ian Bogost on America's Army in the Denver Post
17 June 2005 Ian Bogost presents research on political games at the 2005 Digital Games Research Conference
2 June 2005 Ian Bogost on educational games in The Guardian
20 May 2005 Coverage of Persuasive Games' E3 participation from the Associated Press, GameSpot, and Cox News Service
17 May 2005 Ian Bogost leads a workshop on in-game advertising at the Electronic Entertainment Expo (E3).
6 May 2005 Ian Bogost featured on WSB-TV Atlanta, discussing public policy games.
29 April 2005 Ian Bogost speaks on political games and digital democracy at Command Lines, the Emergence of Governance in Global Cyberspace.
21 April 2005 Persuasive Games' political games featured in Glamour magazine, Italian edition.
1 April 2005 Personal Democracy Forum writes on public policy games, including forthcoming Persuasive Games games
25 March 2005 Gerard LaFond on the future of the Internet in the Pew Internet & American Life Imagining the Internet project
19 March 2005 Ian Bogost keynotes Playing the Past, a conference on nostalgia in videogames
15 March 2005 Ian Bogost speaks at Living Game Worlds, a symposium at Georgia Tech honoring legendary game designer Will Wright
9 March 2005 The Atlanta Journal-Constitution writes on Serious Games at GDC (free registration required), quoting Ian Bogost
6 March 2005 Ian Bogost speaks on Advergames and Political Games at the 2005 Game Developers Conference
6 March 2005 Ian Bogost writes on the future of the game industry in Atlanta in the Atlanta Journal Constitution (free registration required)
19 February 2005 Ian Bogost speaks on videogames and art at the Utrecht School for the Arts
18 February 2005 Ian Bogost speaks at the Innovative Game Design Symposium, Maastricht, Netherlands
26 January 2005 The Park City Record covers Persuasive Games' participation in The Big C Bawls Independent Game Competition at Slamdance.
11 January 2005 Ian Bogost talks about academic game research in The Financial Times.
6 January 2005 Take Back Illinois is announced as a finalist in the first Slamdance Independent Game Festival
29 December 2004 MSNBC covers the memorable moments of videogaming in 2004, including prominent mention of Persuasive Games work
26 December 2004 BBC Online covers online games and politics
24 November 2004 Ian Bogost in PC World
23 November 2004 Ian Bogost discusses the controvercial JFK Reloaded game in the Washington Post
3 November 2004 CNN.com publishes a feature on Persuasive Games
1 November 2004 Ian Bogost talks about political games on BBC Radio's Four Corners
29 October 2004 The Chronicle of Higher Education publishes a feature on Ian Bogost; additional coverage on Slashdot
25 October 2004 Ian Bogost and Gonzalo Frasca on political games at BBC News
25 October 2004 Tech Central Station covers Ian Bogost's participation at Serious Games DC
20 October 2004 Ian Bogost on advergame measurement in eMarketingIQ
18 October 2004 Ian Bogost speaks at the Serious Games Summit DC
18 October 2004 MSNBC publishes Skip the speech and play the policy, on Persuasive Games political games
16 October 2004 Ian Bogost & Gonzalo Frasca Curate "Video Games With An Agenda" Exhibit in Conjunction With the UK Release of The Corporation
15 October 2004 French newspaper Liberation publishes Virtuellement président, on Persuasive Games political games
28 September 2004 Persuasive Games and the Illinois House Republicans release the second game in the Take Back Illinois series, on public education reform
28 September 2004 Persuasive Games and the Illinois House Republicans release the second game in the Take Back Illinois series, on public education reform
27 September 2004 Persuasive Games releases Activism, the Public Policy Game, sponsored by the Democratic Congressional Campaign Committee
22 September 2004 Persuasive Games and the Illinois House Republicans release a new game, Take Back Illinois
15 September 2004 The Guardian interviews Gonzalo Frasca and covers Persuasive Games games
8 September 2004 Italian paper Corriere della Serra covers political games, including the Howard Dean for Iowa Game
30 August 2004 The German-language newspaper Berliner Zeitung publishes Spielen, um die Welt zu verstehen, on political games, including Persuasive Games and Water Cooler Games
29 August 2004 Gamespot publishes Redefining Games: How Academia is Reshaping Games of the Future, including the work of Ian Bogost and Gonzalo Frasca
27 August 2004 G4 Tech TV's weekly news show Pulse runs a feature on Persuasive Games
19 August 2004 Ian Bogost on political games in The Boston Globe
13 August 2004 Gamespot covers political games, featuring games by Ian Bogost and Gonzalo Frasca
4 August 2004 PC Gamer reviews The Howard Dean for Iowa Game