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25 June 2009
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The Christian Science Monitor covers Persuasive Games titles and Ian Bogost's research in their coverage of videogames and news
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12 June 2009
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Coverage of PG's Killer Flu on the Asia Pacific and Australian news wires
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12 June 2009
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Ian Bogost participates in the X Media Lab Serious Games symposium and workshop in Sydney
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4 June 2009
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Ian Bogost on Tetris, in Wired News's coverage of its 25th anniversary.
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2 June 2009
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The New York Observer covers Ian Bogost and Clive Thompson's conversation on games and journalism at the Games for Change Festival.
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29 May 2009
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Ian Bogost speaks on games and journalism at the Games for Change Annual Festival.
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28 May 2009
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, I want my 99¢ back
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28 May 2009
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Ian Bogost serves as a judge in the 2009 Life. Love Game Design Challenge
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14 May 2009
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Persuasive Games's work on "unconventional themes" gets a mention in Popular Science
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14 May 2009
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UK broadsheet The Telegraph covers games about swine flu, including Persuasive Games's Killer Flu
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14 May 2009
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Ian Bogost responds to the Six Days in Fallujah controversy, as recounted by Kotaku
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13 May 2009
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Argentina's Clarin.com covers PG's Killer Flu
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5 May 2009
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The Chronicle of Education covers Ian Bogost's research on newsgames at Georgia Tech
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1 May 2009
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L.B. Jeffries riffs off Ian Bogost's theory of persuasive games in his latest PopMatters column
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30 April 2009
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Reuters covers mtvU and PG's game Debt Ski
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23 April 2009
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mtvU and Persuasive Games release Debt Ski, a game about personal finance, savings, and debt.
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17 April 2009
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Kotaku covers Ian Bogost's research at Georgia Tech on games and journalism. Also in Slashdot and The Guardian.
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17 April 2009
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Ian Bogost lectures on Ms. Pac Man at the Game Developers Exchange, Savannah College of Art and Design. Coverage at Popmatters.
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16 April 2009
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Ian Bogost on games, legitimacy and Citzen Kane in Gamasutra
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16 April 2009
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Reuters covers Persuasive Games work on corporate training games
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12 April 2009
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The Toronto Star reviews Ian Bogost and Nick Montfort's book Racing the Beam
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2 April 2009
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Familiarity, Habituation, Catchiness
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27 March 2009
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The Wall Street Journal's Middle Seat travel blog covers PG's Jetset
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27 March 2009
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Ian Bogost presents Learning from the Atari 2600 at the Game Developers Conference, on lessons for home and family play from the classic console.
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25 March 2009
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Ian Bogost co-presents the Game Studies Download at the Game Developers Conference
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23 March 2009
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Ian Bogost co-organizes the Serious Games Summit at the 2009 Game Developers Conference
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23 March 2009
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The San Jose Mercury News covers Ian Bogost's panel "Where were all the election games?" at the GDC Serious Games Summit.
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17 March 2009
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G4 TV covers Ian Bogost's book Racing the Beam.
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16 March 2009
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Game Studies Download among highly anticipated talks at the upcoming Game Developers Conference.
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13 March 2009
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Wired News covers Ian Bogost's book on the Atari VCS, Racing the Beam (more coverage on Kotaku.
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9 March 2009
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Slate reviews Ian Bogost's book Racing the Beam: The Atari Video Computer System. More coverage in The Financial Post, The Jakarta Globe.
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17 February 2009
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on videogame kitsch
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4 February 2009
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More coverage of PG's Jetset: Pocket Gamer, Technologizer, Macnotes.de, Touch My Apps, Creative Applications, Lost at E Minor, Bub.blicio.us
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2 February 2009
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Ian Bogost discusses the iTunes App Store approval process and soft-censorship with G4 (also covered on Kotaku)
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2 February 2009
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Ian Bogost discusses videogame interfaces in the Wall Street Journal
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2 February 2009
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Ian Bogost on indie games in Jason Killingworth's Crispy Gamer feature Becoming Indie
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2 February 2009
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Persuasive Games launches new corporate website (you're looking at it!)
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24 January 2009
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Early praise for PG's iPhone game Jetset: Kotaku, Offworld, Boing Boing, Gizmodo, Finger Gaming
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21 January 2009
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Persuasive Games releases Jetset: A Game for Airports for iPhone and iPod Touch
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21 January 2009
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on the proceduralist style
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18 January 2009
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Ian Bogost keynotes the New Mexico Media "MIX" Media Industries Conference in Albuquerque
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12 January 2009
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Ian Bogost on videogames with a conscience in Newsweek
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23 December 2008
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on Mirror's Edge
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10 December 2008
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Ian Bogost speaks at the gTalk seminar, hosted by Interactive Ontario and nGen
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2 December 2008
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Ian Bogost speaks at Georgia Tech's Living Game Worlds IV
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18 November 2008
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on disjunctive play
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13 November 2008
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Ian Bogost speaks on games and public health at the Harvard School of Public Health
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13 November 2008
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Ian Bogost speaks on games and politics at the Harvard Kennedy School of Government
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9 November 2008
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Ian Bogost keynotes the Meaningful Play conference at Michigan State University
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1 November 2008
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Persuasive Games launches a corporate learning game for a major hospitality industry client
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13 October 2008
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Ian Bogost on technology in the election, in the Philadelphia Inquirer
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3 October 2008
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CNN International and Persuasive Games announce the release of Campaign Rush
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11 September 2008
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Ian Bogost keynotes "Playing the News" at the Online News Association conference
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11 September 2008
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Ian Bogost discusses the value of a PhD in the games business, in Game Career Guide
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28 August 2008
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Ian Bogost on using social networks in Presidential debates, in Tech News World
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28 August 2008
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on Videogame Snapshots
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19 August 2008
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The Chronicle of Higher Education on Ian Bogost's "Honorarium"
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17 August 2008
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EA commissions Ian Bogost to create "art game" for Sims Carnival -- reaction on Kotaku
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6 August 2008
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Ian Bogost discusses Gen Y and corporate learning games in Forbes
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3 July 2008
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Ian Bogost serves as an official judge in the games category of the Microsoft Imagine Cup finals
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28 June 2008
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The New Jersey Star-Ledger on Persuasive Games: "engaging, interactive and informative about real world issues"
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25 June 2008
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Gamasutra covers Ian Bogosts participation in the Social Gaming Summit
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25 June 2008
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Gamasutra publishes Ian Bogost's latest column, Performative Play
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21 June 2008
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Ian Bogost on humor in games in the Wall Street Journal
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19 June 2008
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Ian Bogost speaks on health and games at the American Heart Association
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16 June 2008
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Games Magazine covers Persuasive Games corporate training titles in the July 2008 issue
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12 June 2008
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Ian Bogost speaks on what makes social games fun at the Social Gaming Summit
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12 June 2008
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Ian Bogost discusses the ups and downs of serious games in the MSNBC piece Can video games be a force for change?
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1 June 2008
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Flash & Flex Developers Magazine publishes Alejandro Quarto's Flash tutorial, How to do a Pong Game, in its innaugural issue
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8 May 2008
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Ian Bogost keynotes the Philosophy of Computer Games conference in Potsdam, Germany
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8 May 2008
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Ian Bogost on Grand Theft Auto IV in Straight.com
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8 May 2008
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Ian Bogost comments on the new book Grand Theft Childhood, via the Reuters wire
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7 May 2008
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Texture
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7 May 2008
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Ian Bogost gives the closing keynote address for Convergence Day at Deutsche Gamestage
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30 April 2008
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The Guardian publishes an opinion piece by Ian Bogost, Advertisers have yet to unlock the power of play
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24 April 2008
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Ian Bogost discusses the mobile advocacy game Silverback on BBC's The World
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23 April 2008
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Ian Bogost comments on big games on campus in the Chronicle of Higher Education
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14 April 2008
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Ian Bogost discusses videogames and politics on NPR's All Things Considered
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1 April 2008
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Gamasutra covers the ICE 2008 panel on marketing and games, in which Ian Bogost particiated
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1 April 2008
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The Center for Social Media discusses Persuasive Games' Fatworld
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27 March 2008
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Ian Bogost speaks on games and marketing at ICE 2008 in Toronto
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27 March 2008
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eMarketer cites Ian Bogost in a piece on current trends in campaign games
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18 March 2008
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Videogame Pranks
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18 March 2008
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Ian Bogost discusses dynamic in-game ads in the Canadian Press story, Ads inserted into XBox 360 games, Windows PC games via Internet
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4 March 2008
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Ian Bogost leads the panel Designing Outreach in Virtual Worlds at the Politics Online Conference
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28 February 2008
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Business Week discusses Persuasive Games in a technology innovation article, Rules of the Game
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23 February 2008
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Ian Bogost talks about newsgames at the Georgia Tech Symposium on Journalism and Computation
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19 February 2008
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The Escapist runs Persuasion is Futile, a piece on anti-advergames, with discussion of Persuasive Games' work and Ian Bogost's book
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18 February 2008
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MSNBC covers Persuasive Games' work in Playing the blame game
Why search our souls when video games make such an easy scapegoat?
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18 February 2008
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Game Developers Conference 2008: Ian Bogost gives the keynote address at the Education Summit, co-organizes the Serious Games Summit, and co-presents at the Game Studies Download. Coverate at Kotaku and Gamasutra
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15 February 2008
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Gamasutra publishes Ian Bogost's opinion piece Sony, Global Infant
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13 February 2008
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Persuasive Games' Fatworld is Cool Site of the Day for February 13, 2008
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12 February 2008
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Videogame Vignette
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19 January 2008
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Ian Bogost weighs in on Guitar Hero in Wired Magazine's Mr. Know-It-All column
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14 January 2008
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Persuasive Games and ITVS release Fatworld
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9 January 2008
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Media Bistro interviews Persuasive Games art director Nicolas Massi
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9 January 2008
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Die Presse cites Ian Bogost, "advergaming expert" in Propaganda in Games
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27 December 2007
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Ian Bogost speaks during the "Persuasive Games" session at the Modern Language Association annual meeting
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20 December 2007
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Gamasutra publishes Ian Bogost's latest Persuasive Games column, The Holly and the Ivy
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18 December 2007
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Chris LaVigne writes about anti-advergames in the Escapist, including Persuasive Games Disaffected!
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29 November 2007
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Gamasutra publishes Ian Bogost's latest Persuasive Games column, Videogame Zen
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27 November 2007
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Ian Bogost speaks on game criticism at the Montreal International Game Summit
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13 November 2007
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Ian Bogost speaks on Platform Studies at NYU
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12 November 2007
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Ian Bogost guest edits popular game blog Kotaku for the week of November 12
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8 November 2007
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Ian Bogost speaks at the MIT Knight Center Communications Forum, on Games and Civic Engagement
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1 November 2007
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Ian Bogost presents research on procedural rhetoric at the 21st Society for Science, Literature and the Arts (SLSA) Conference
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1 November 2007
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Ian Bogost and Persuasive Games featured in "Talkin' 'Bout A Revolution", Game Informer #175: November 2007
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19 October 2007
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Gerard LaFond speaks at Serious Games Baltimore
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18 October 2007
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Ian Bogost speaks about Persuasive Games at the Georgia Tech GVU Brownbag
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16 October 2007
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Ian Bogost participates in the UC Irvine Humanitech Series on Technology, Translation and Transformation panel Serious Play: The Practices of Everyday Life in Videogames and Virtual Worlds
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15 October 2007
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Ian Bogost speaks on Platform Studies at the USC department of comparative literature
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15 October 2007
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Gerard LaFond writes on Videogames in Training: The Potential for Generation-Game Employees in CHART Training Flash
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15 October 2007
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Gerard LaFond speaks at Training Solutions Conference & Expo 2007
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12 October 2007
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Ian Bogost keynotes the North American Simulation and Gaming Association 2007 conference
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9 October 2007
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Gamasutra publishes Ian Bogost's latest Persuasive Games column, Casual as in Sex, not Casual as in Friday
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6 October 2007
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Georgia Tech boosts gaming industry, on Bogost's acdemic program at the institute
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5 October 2007
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Ian Bogost gives a plenary address at the first Southern Interactive Entertainment and Game Expo
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4 October 2007
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Ian Bogost on the Georgia game industry in the Atlanta Journal-Constitution
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24 September 2007
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Ian Bogost on the Halo 3 release, in the Atlanta Journal-Constitution
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11 September 2007
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Gamasutra publishes Ian Bogost's latest column, The Reverence of Resistance
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8 September 2007
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The Winnipeg Sun quotes Ian Bogost's comments on Twitter
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7 September 2007
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Ian Bogost keynotes at SimU 2007 at the University of Arkansas
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24 August 2007
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Canadian daily Globe & Mail calls Bogost's book Persuasive Games the best theory book this year
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21 August 2007
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Ian Bogost on Halo 3, in Wired
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12 August 2007
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Persuasive Games featured in an article on serious games in the Austin Statesman
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8 August 2007
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PC World discusses Persuasive Games, Bogost on Colbert
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8 August 2007
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Seattle Post-Intelligence on Persuasive Games
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7 August 2007
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Ian Bogost appears as a guest on The Colbert Report
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5 August 2007
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Gerard LaFond speaks on training games at the 74th Semi-Annual CHART Hospitality Training Conference
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3 August 2007
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Gamasutra publishes Ian Bogost's event wrap-up of the Classic Gaming Expo 2007
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2 August 2007
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Gamasutra publishes Ian Bogost's latest column, How I stopped worrying about gamers, and started loving people who play games
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1 August 2007
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Persuasive Games and Eyebeam Atelier host a book party, signing, and discussion in New York
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23 July 2007
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Ian Bogost discusses technology and politics in the wake of the CNN/YouTube Democratic Debate (WashingtonABC News, Forbes, MSNBC)
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23 July 2007
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Ian Bogost appears on Bloomberg TV's Night Talk with Mike Schneider, discussing his new book and technology in politics
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22 July 2007
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Ian Bogost appears as a guest on CBS News, discussing politics and technology
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21 July 2007
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Ian Bogost discusses technology, politics, and the CNN/YouTube debates on ABC World News
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13 July 2007
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Ian Bogost and Eric Zimmerman run a workshop on Making Games Persuasive at the Games Learning Society 2007 Conference
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12 July 2007
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Persuasive Games' work exhibited at E3 as part ofIndieCade
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4 July 2007
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A Canadian wire article covers Persuasive Games' Fatworld (Victoria Times, Winnipeg Free Press, Ottawa Citizen, Canada.com)
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29 June 2007
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Ian Bogost discusses serious games in a Gamasutra feature
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22 June 2007
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Wired Magazine features Persuasive Games forthcoming project Fatworld in the July 2007 issue
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21 June 2007
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Ian Bogost appears on a segment called New Video Games Entertain and Educate, on NPR's Talk of the Nation
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21 June 2007
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Ian Bogost speaks on the subject of his new book, Persuasive Games, at Microsoft Research
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18 June 2007
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Ian Bogost discusses the history of videogame controversy Forbes
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14 June 2007
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Gamasutra publishes Ian Bogost's latest column, Designing for Tragedy
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12 June 2007
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Persuasive Games' Airport Security wins the jury prize for Best Social Commentary/ Art Game at the Games for Change Festival
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