(and more)
we also consult and advise to help
you avoid making games for bad reasons
(like: the specter of gamification,
brand manager jealousy,
false dreams of youth,
trendiness,
caprice...)
our award-winning games cover topics like:
airport security · consumer debt
disaffected workers · pandemic flu
tort reform · suburban errands
data compression · the petroleum industry
the politics of nutrition
food inspection · factory farming
fast food franchise economics
chemical bonding · grass-roots outreach
brand manager jealousy,
false dreams of youth,
trendiness,
caprice...)
(not your typical videogame fare)
Games communicate differently
from other media
they not only deliver messages
but also simulate experiences
Our games influence players to
take action through gameplay
While often thought to be
just a leisure activity,
games can also be
rhetorical tools.
just a leisure activity,
games can also be
rhetorical tools.