we design, build, and distribute videogames for business, politics, learning
(and more)
we also consult and advise to help  you avoid making games for bad reasons
(like: the specter of gamification,
brand manager jealousy,
false dreams of youth,
trendiness,
caprice...)
our award-winning games cover topics like:
airport security · consumer debt disaffected workers · pandemic flu tort reform · suburban errands data compression · the petroleum industry the politics of nutrition food inspection · factory farming fast food franchise economics chemical bonding · grass-roots outreach
(not your typical videogame fare)
Games communicate differently from other media they not only deliver messages but also simulate experiences
Our games influence players to take action through gameplay
While often thought to be
just a leisure activity,
games can also be
rhetorical tools.